Oh can you add this on samp too? Cars from Claude sometimes spawn in carmeet.
“- Intro mission vehicles for new players will no longer spawn at car meets”Oh can you add this on samp too? Cars from Claude sometimes spawn in carmeet.
So we have to get off the tow truck to tow the corrupted vehicle ?
“It will no longer be possible to tow a vehicle with a tow truck if there is a driver inside”So we have to get off the tow truck to tow the corrupted vehicle ?
I like the update regarding needing to complete minigames for it to count, was frustrating to join them only for the creator to want to quit it. Also thanks for the dog obedience update, it dropped so fast before!
I like the update regarding needing to complete minigames for it to count, was frustrating to join them only for the creator to want to quit it. Also thanks for the dog obedience update, it dropped so fast before!
Please make an exception to races.. noone joins my races whatsoever so I won't be able to set records times..
“ No minigame can now be started unless at least two players join” Please make an exception to races.. noone joins my races whatsoever so I won't be able to set records times..
I absolutely love the new fuel update, it makes the game more realistic and challenging. Finally the gas stations have a purpose (besides molotovs). Maybe you should consider making it decrease faster.
Indeed this might not be the place to say it, but as I am already talking about this feature, it would be very interesting to have the fuel as a permanent must in SAMP servers as well, not only voluntary /fuel when you can turn it on/off.
I absolutely love the new fuel update, it makes the game more realistic and challenging. Finally the gas stations have a purpose (besides molotovs). Maybe you should consider making it decrease faster.
Indeed this might not be the place to say it, but as I am already talking about this feature, it would be very interesting to have the fuel as a permanent must in SAMP servers as well, not only voluntary /fuel when you can turn it on/off.
You should add higher fuel consumption, or even make that it varies between the vehicle types, on full tank you can drive for hours without pause, it barely touches the fuel economy
Also, i think it doesn't work on all vehicles, it didn't show me fuel tank while driving a Duneloader, but I'll double check that, maybe it was on my side
You should add higher fuel consumption, or even make that it varies between the vehicle types, on full tank you can drive for hours without pause, it barely touches the fuel economy Also, i think it doesn't work on all vehicles, it didn't show me fuel tank while driving a Duneloader, but I'll double check that, maybe it was on my side
I get your point Bill, but i think it will be an unfair /set because every player should have the same conditions of playing.
Excuse me but i kinda disagree Cipher.
I get your point Bill, but i think it will be an unfair /set because every player should have the same conditions of playing. Excuse me but i kinda disagree Cipher.
Having the ability to turn it off would make it pointless in having the fuel system all together as players would just turn if off. I think its good we have it as now we have to spend our money more often.
Having the ability to turn it off would make it pointless in having the fuel system all together as players would just turn if off. I think its good we have it as now we have to spend our money more often.
Hello folks,
I want just to keep things more clear. Every player can buy tokens with real money, then if he wants to sell some he will /selltokens and earn cash game money ?
Hello folks,
“- Added a marketplace where you can sell Tokens - /marketplace /selltokens” I want just to keep things more clear. Every player can buy tokens with real money, then if he wants to sell some he will /selltokens and earn cash game money ?