Hi,
I was driving the cheetah cop car.
Shk fired one rocket at me, car survived as expected, had about 450-650 health points left.
Shk was wanted, lets just say 1 star, hitting me now he has 3 stars.
Shk fired second rocket at me, didnt really hit me - car took zero damage as I was out of it
Shk Was arrested - Drove off - I arrested another guy near him
Car mysteriously expolded - a few seconds later I was kicked from Police from Shk
How would be possible that
A: the car exploded *
B: He got out of jail so fast for atleast 3 stars and could kick me within 1:00min in SF, where you have to walk 14 seconds to get into a cop car. Plus an additional second to type in the command to kick me.
I want clear evidence that I am in the wrong.
Provide me the logs please, that i am in the wrong
Server 2, about server time: 17.50
*after reconnecting, the car somehow didnt explode and it was still there
I want to know from which ISP I am connecting from.
In server 2
It should be either starting with :
I want to know if I can reduce my packetloss.
https://www.youtube.com/watch?v=kyRQtCKq-gY Person pulled out gun right besides me, car loses health within 3seconds (First damage+explosion) with an unknown gun, Had in his hand a SMG when I drove by. I
13/02/2023Detection is wrong in the event Cuube. https://www.youtube.com/watch?v=kFd3yZ4omqk I was still on the Plattform, but wrongly out. Yes it was really close, personally I believe I still would have made it. And based on this clip how sharply I could done turns a couple of seconds earlier, I doubt I was out. Second clip of how sharply I turned: https://www.youtube.com/watch?v=2D8uDSgDjwc
07/02/2023https://www.youtube.com/watch?v=mkroVgd1RK4 My own Infernus got mixed up. Numberplate was: "XYZSR998" Should have been: "Assasin" The video speaks for itself.
06/02/2023Andromeda, Yes I believe on the map are zones in which the radio starts playing. But it isnt really helpful in my case.
Doing /radio-> selecting no radio, isnt disabling it, only temporally.
Sorry for my tone, I was just very annoyed of the situations I was in.
However the problem is still there.
It is really annoying especially when it kind of jump scares me.
Makes the game crash
And produces Major game lags, because the game spams it so it can play. (Send the Now streaming msg in chat up to three times)
It is very annoying as I have my own damn music and not this.
I do not use /radio. Only to disable it... Then a minute later again and again.
I dont have any mods installed other then SAMP.
I don't have a crappy pc either. I doubt it is my PC's fault.
Ryzen 7 5800x, RTX 3080
Please tell me a fix without disabling radio in settings.
When Opening in 7 eleven, the Lotto interface and existing the game (windows key, alt tab) the game has a very high chance of crashing if you stay afk for about 2min+.
From a scale from 1 to 10, 10 being a highly critical bug,
I rate it at: 1.5
Annoying: 9/10
I got a banned for using a VPN, while connecting to S2. Undoubtedly I used a VPN to log in, however, it was by complete accident. How it happened: I used the VPN around 4-5 hours ago once for searching something up. After it, I left my room to hang out with family, while my PC as usual is turned on. Now I came back still connected to the VPN server in Switzerland to an AWS server. And tried to enjoy sometime on the server. But then the instant ban hammer hit me. Obviously it is my fault for letting the PC connected to the VPN and not closing it. In the Past I have been banned for it only on /Web, also accidents. My Ping isn't strongly impacted by using it, I ran in CMD the command twice once with VPN and once without VPN: ping -n 40 With VPN: Minimum = 25ms, Maximum = 72ms, Mittelwert = 38ms Without: Minimum = 17ms, Maximum = 19ms, Mittelwert = 17ms [Minimum = minimum, Maximum = maximum, Mittelwert = average] While playing on the server the game usually reports around 36 Ping. And in other games VPN adds about 10-15PING while adding almost no noticeable Packetloss. So I would like to get an unban as my intent was not malicious, and the connection isn't strongly impacted.
06/06/2022I can't connect, as someone is online with the name: "Halo", but my name is "halo", hence my nickname is forbidden. (server 2) https://media.discordapp.net/attachments/892737701353234458/978977596878503936/unknown.png https://media.discordapp.net/attachments/892737701353234458/978980904389189672/unknown.png (not me) I am registered for a little over 2 years, this person only for under 24hours
25/05/2022FOUND INVINCIBILITY BUG Every message after this will only appear as an admin, so no one can exploit this specific Scenario.
28/08/2021You can trigger the parking meter at LSPD by: 1. driving near it, 2. breaking and 3. hitting a object in this case a car. Luckily I didn't got wanted stars.
Video Proof: https://imgur.com/a/b6OIcia
Location of my car (Blue text on my car):
6th frame before XP is shown:
cPos: 1477.297; -1595.749; 13.005
5th frame before XP is shown:
cPos: 1477.949; -1595.774; 13.005
4th frame before XP is shown (hit the car infront of me):
cPos: 1478.468; -1595.834; 13.004
3rd frame before XP is shown:
cPos: 1479.001; -1595.863; 13.005
2nd frame before XP is shown:
cPos: 1479.464; -1595.879; 13.006
1st frame before XP is shown:
cPos: 1479.968; -1595.883; 13.007
0 frame before XP is shown:
cPos: 1480.434; -1595.879; 13.007
It might also have happened because I lagged however the car infront of me did not lag. I am also pretty sure this has happened multiple times before to me.
Edit: Tried it again by just placing a car on the road and ram that car and yes it got triggered again.
When killing someone in a event (in which you are supposed to kill others), you can receive wanted stars. In this case it is deal breaker, but it also happend in the event were you have to shoot rustlers trying to kill you. Video proof: https://www.youtube.com/watch?v=GSOyWVdY054
09/08/2021Okay thanks. So if the problem is not the server's issue and most likely not my connection at home. I updated my router, restartet it, put the DSL settings to max stable and the connection is still the same and If I get it right it is my ISP Vodafone at fault? If so, thanks for the help especially that you know this kind of stuff really helped! You can react to this message or LOCK this thread, if you don't another admin can react to this. However I don't think it is necessary. Thanks for the great support!
25/07/2021Okay, I am aware that Packetloss =/= Ping. But in my opinion if one is getting higher it is an indicator that something changed in the network. As you told I ran tracert, I can tell this: GTA Server 2 Routenverfolgung zu s2.gta-multiplayer.cz über maximal 30 Hops: [routetracing to s2.gta-multiplayer.cz over maximum of 30 1 <1 ms <1 ms <1 ms My router 2 5 ms 5 ms 6 ms ISP 3 6 ms 6 ms 6 ms 4 7 ms 6 ms 7 ms 5 8 ms 7 ms 7 ms 6 54 ms 10 ms 11 ms 7 10 ms 10 ms 11 ms 8 10 ms 12 ms 10 ms 9 * * * Zeitüberschreitung der Anforderung. 10 * * * Zeitüberschreitung der Anforderung. 11 * * * Zeitüberschreitung der Anforderung. 12 20 ms 19 ms 19 ms 13 * * * Zeitüberschreitung der Anforderung. 14 * * * Zeitüberschreitung der Anforderung. 15 * * * Zeitüberschreitung der Anforderung. 16 * * * Zeitüberschreitung der Anforderung. 17 18 ms 17 ms 17 ms "Zeitüberschreitung der Anforderung" means : Request timed out Google: 1 <1 ms <1 ms <1 ms Router 2 6 ms 6 ms 5 ms ISP 3 6 ms 5 ms 5 ms 4 6 ms 6 ms 5 ms 5 7 ms 10 ms 6 ms 6 10 ms 10 ms 10 ms 7 10 ms 10 ms 10 ms 8 11 ms 10 ms 11 ms 9 11 ms 9 ms 10 ms 10 11 ms 9 ms 10 ms 11 11 ms 10 ms 10 ms I tried OVH cluster 03 (france) 1 <1 ms <1 ms <1 ms my router 2 6 ms 6 ms 6 ms ISP 3 6 ms 5 ms 5 ms 4 7 ms 6 ms 6 ms 5 7 ms 7 ms 7 ms 6 11 ms 11 ms 12 ms 7 * 11 ms 10 ms 8 10 ms 9 ms 10 ms 9 * * * Zeitüberschreitung der Anforderung. 10 * * * Zeitüberschreitung der Anforderung. 11 * * * Zeitüberschreitung der Anforderung. 12 19 ms 19 ms 22 ms 13 * * * Zeitüberschreitung der Anforderung. 14 * * * Zeitüberschreitung der Anforderung. 15 * * * Zeitüberschreitung der Anforderung. 16 19 ms 17 ms 18 ms cluster003.ovh.net The Pings to OVH cluster 03(france) had similar delays as to your servers. I removed the IP's that was written at the end of each row. However I have no clue what this data means. I tested 1000 pings at the start, so it is fairly accurate. I know getting kicked isn't saying something is wrong, but if 3 players are getting kicked in the same second than there was definitely some kind of lag and or wrong. Something I want to add, to a discord server in US-west (I have no clue how to get the IP address), discord reports 150ping with 0 packetloss. Since I only have connection issues to your servers (other games works better) my only guess would be: Either you have a problem or my SA-MP client has problems resolving a good connection. But also the tracert command might say something otherwise. If you are also curious, I dont have glass fibre connection, not cable, rather some old copper cables. I am providing as much data as I can to hopefully find out if the issue is on my side or on OVH's side/ your side. And if I am correct, did the average packetloss increased on server 2 (/server), it looks to me like it. But also I have payed little to zero to the average packetloss.
25/07/2021Apparently there is confusion Lol. Okay: I provided proof that outside of the game everything is normal. Google was proof that it is not my internet connections fault hence I have 9ms. Pretty stable, apart from the 2 higher pings (65ms and 75ms), when 65ms was shown, my CPU hit 100% while testing for some reason. 75ms is just random fluctuations. The AC kick was the first time in what 5 months? Certainly never happened when I had 20-30ping and 0.1 packetloss... When I got kicked here a couple of other players also got kicked. Most likely due to server lag. https://i.imgur.com/CxBUvj0.png Of course this technical data which not everyone will understand.
25/07/2021This proves it even more: https://i.imgur.com/a594dZz.png Got atleast kicked after the event
25/07/2021In the past couple days it seems to me that the Server started to lag a bit. It no were near close of last years lag. After OVH thing happened, I had constantly a Ping between 20-30 and a Packet Loss of a maximum of 0.10, basically had the best Ping+ Packetloss. Now since a couple of weeks my Ping+Packetloss has gone worse and worse. I did testing can noticed that my internet connection has not changed in Ping+ Packetloss over years. I ran the command "ping -n 1000 [your sever IP, game server 2]" and got this result: Ping-Statistik für [your sever IP, game server 2]: Pakete: Gesendet = 1000, Empfangen = 1000, Verloren = 0 (0% Verlust), Ca. Zeitangaben in Millisek.: Minimum = 16ms, Maximum = 87ms, Mittelwert = 18ms Its german my translation: Ping-Statistics for [your sever IP, game server 2]: Packets: Send= 1000, Received= 1000, Lost = 0 (0% Lost), Ca. Time measurement in Millisec.: Minimum = 16ms, Maximum = 87ms, Average= 18ms Should only be visible to Admins, it is a link to Pastebin for the whole cmd list, so you can look at it yourself. Now for google, google has always been 11-13ms Ping. Surprisingly for me it is on average 9ms. Ping-Statistics for [GOOGLE]: Pakete: Gesendet = 1000, Empfangen = 1000, Verloren = 0 (0% Verlust), Ca. Zeitangaben in Millisek.: Minimum = 9ms, Maximum = 75ms, Mittelwert = 9ms My english translation: Ping-Statistik für [GOOGLE]: Pakete: Send= 1000, Received= 1000, Lost= 0 (0% Lost), Ca. Time measurement in Millisec.: Minimum = 9ms, Maximum = 75ms, Average= 9ms Again Pastebin link to the whole cmd list for google Keep in mind that all of these packets were only 32 bytes in size. No were near close a game server would receive packets/ a client would send But why did I kept only at 32 bytes than? -> As my intentions are just to measure Ping, and not be flagged as a DDOS attack, or tank server performance. And I basically do no harm, if a server is supposed to be running a game server, it needs to with stand these kind of low data amounts. If the server only has a 10mbit up connection even then it would be enough, however 10mbit up would be to low for a game server, in my opinion of course. And as far as I am aware there is a method to disable these kind of Pings. And also of course the game client sends way more packets per second. I am also fully aware that google has a way a better internet connection than a game server, it is just meant for comparison. My internet speed: (also only visible to admins) Ingame I get around 30 ping and a packetloss of 0.3-2 Packetloss My Point is: There is something wrong ingame, which needs to be addressed.
25/07/2021Registered: 14/03/2020
Logged in: 17/12/2023